HAYABUSA BEST BUILD AND GUIDE - Role Assassin (Guide of Mobile Legends)

Story of Hayabusa!

Many years ago, the god of the very first ninjas created the order of the Scarlet Shadow, formed of countless outstanding disciples. Over time, beliefs within the order diverged, and the Scarlet Shadow split into two factions, the Scarlet sect and the Shadow sect. Conflict between the two sects gradually intensified, even to the point of drawing swords on one another. In order to avoid bloodshed, the two sects decided that every ten years they would select the best Shadow ninja to duel.

The winner would inherit the title Scarlet Shadow Grandmaster, under whom the two sects would study according to the ninja code left behind by their god.

Ten years ago, shadow emerged possessing the kind of exceptional ability one sees only once in a hundred years. Even the Scarlet sect recognized his talent, but as they anticipated the day this shadow would inherit the Scarlet Shadow tittle to unite the two sects and resurrect the glory of the order of the Scarlet Shadow, heinous events transpired that would change the ninja world forever. While undertaking a mission, the shadow brutally killed the Scarlet sects leader and returned to assert his supreme dominance over the two sects.

Betraying one's companions is the most unforgivable sin among ninjas, and the infuriated ninjas of the two sects decided to take action. They sent the foremost elite ninjas from the two sects to encircle the shadow. The ensuing battle was the most chaotic in the Scarlet Shadow's history.

The two groups of elite ninjas were all slain, and the injured shadow fled the Scarlet Shadow with his life. This battle greatly weakened the seets, bringing shame to then both, and cracks between the factions emerged once again. In the end, the two sects agreed that whoever found and killed the disgraced shadow would become the Scarlet Shadow Grandmaster. The patriarch of the shadow sect selected the young Hayabusa to undergo training to this end, teaching him the secret methods of shadow manipulation without reservation, and as fate predicted, ten years later he became the strongest ninja the Shadow sect had ever seen, and their new rightful shadow. However, Hayabusa knew in his heart that his only purposed was to kill the former shadow. When the former shadow re-emerged in the Land of Dawn, Hayabusa knew that the day of reckoning was not far off.


Hayabusa Ability and Skill:

• Movement SPD = 260
• Magical Defense = 10
• HP Regen = 37
• Physical ATK = 117
• Physical Defense = 17
• HP = 2629
• Attack Speed = 0.854

>Ninjutsu Shadow Heal:
Passive:
Hayabusa's ninjutsu damage adds 1 shadow stack. Every stack increase Hayabusa ninjutsu damage by 5%.

>Phantom Shuriken:
  CD: 4.0 Energy: 30
Hayabusa throws three shurikens forward that travel back to him after flying a certain  distance. Each shurikens deals 170(+70% Extra Physical ATK) points of Physical Damage to enemies and slows them. Hayabusa also recovers 10 points of energy damage and regenerative effects of this skill decay over time. Every level of this skill will grant Hayabusa 3% spell vamp.                       
• Cooldown 
Skill Consumption 
• Base Damage
         Lvl 1   Lvl 2   Lvl 3   Lvl 4   Lvl 5   Lvl 6
• C      4.0       4.0       4.0       4.0       4.0       4.0
SC    30        30        30         30        30       30
BD   170     190      210       230      250      270


>Quad Shadow:
CD: 18.0  Energy Cost: 25
Hayabusa moves towards a designated direction and releases a phantom behind him. If the phantom hits an enemy, it will split into 3 phantoms. When phantoms hit enemy hero's, they will slow the energy hero by 60% deal 130 (+30% Extra Physical ATK) points of Physical Damage and seep into the enemy hero. Hayabusa can reactivate this skill to travel to a phantom's location. If that phantom happens to be in an enemy hero, Hayabusa will deal an additional 130 (+130% Extra Physical ATK) points of Physical Damage. Every time Hayabusa travel using Quad Shadow, the cooldown for shuriken is reduced.

Cooldown 
• Skill Consumption 
• Base Damage 
• Added Damage 
         Lvl 1   Lvl 2   Lvl 3   Lvl 4   Lvl 5   Lvl 6
C    18.0     17.0     16.0     15.0     14.0     13.0
SC   25        25         25       25         25        25
BD  130     140      150     160       170      180
AD  130    140      150     160       170      180

>Ougi: Shadow Kill:
CD: 44.0  Energy Cost: 25
Phantoms deal Multiple, single-target damage to enemies in an area. Every attack deals 160 (+90% Extra Physical ATK)  points of Physical Damage. 

                                        lvl 1  Lvl 2  Lvl 3
• Cooldown.                 44.0   40.0    36.0
• Skill Consumption  25      25       25
• Damage Each Time 160    180     200

Emblem: 

Spell:


"Hayabusa Build Equipment Items"


Bloodlust Axe
+70 Physical ATK
+ 10% CD Reduction
Unique +20% Spell Vamp.


Rapid Boots
Unique; +80 movement SPD
Unique Passive-Side Effect: Dealing or taking damage slows hero's movement spewed by 40 points last 5 seconds.


• Blade of Despair
+170 Physical ATK
+5% Movement SPD
Unique Passive-Despair; Attacking enemy units that have HP below 5% will raise hero's physical damage by 25% last 2 seconds. (Takes effect before damage is dealt).


• Thunder Belt
+800 HP
+30 Mana Regen
+10% CD Reduction
+40 Physical Defense
Unique Passive-Thunder Belt; After a hero activates this skill, their next basic attack deals bonus attack that equal 2% of the hero's total HP the enemy target and surrounding units are slowed for 1.5 seconds. This effect can only be used once every 1.5 seconds.


Rose Gold Meteor
+60 Physical ATK
+30 Magical Defense
+5% Physical Lifesteal
Unique Passive-Lifesteal; Once the hero's HP fails below 30% they generate a shield that absorbs 520-1350 points of damage (increases with level) that lasts for 3 seconds, CD is 40 seconds.


Endless Battle
+ 65 Physical ATK
+25 Mana Regen
+250 HP
+10% CD Reduction
+5% Movement SPD
+15% Physical Lifesteal
Unique Passive-Divine Justice; After using a skill, the next basic attack will deal an additional 85% of Physical Attack as true damage. This effect has a cooldown  of 1.5 seconds. Unique Passive-Chase fate; When Divine Justice's effect is triggered, it will increase the hero's movement speed 10%.

                  "Hayabusa Gameplay "




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