KAGURA BEST BUILD AND GUIDE - ROLE MAGE!


Kagura; Role Mage:

• Movement 240
• Magic Defense 10
• Mana 519
• HP Regen 35
• Physical ATK 118
• Physical Defense 19
• HP 2556
• Attack Speed 0.816
• Mana Regen 21


             "Equipment Build Items"
Use Sustained DPS

Enchanted Talisman:
+58 Magic Power
+250 HP
+20% CD Reduction
Unique Passive-Mana Spring: Regen 10% total of one's max mana every 10 seconds.

Arcane Boots:
+15 Magic PEN
Unique +40 Movement SPD.



Concentrated Energy:
+70 Magic Power
+700 HP
Unique: 25% Magical Lifesteal
Unique Passive-Recharge: Kill energy hero to recover HP by 10%.

Divine Glaive:
+65 Magic PEN
Unique: +40% Magic PEN
Unique Passive-Spellbreaker: When HP is higher than 70% the unique bonus effect is increased by 30%.

Holy Crystal:
+90 Magic Power
Unique: +25% Magic Power
Unique Passive-Exterminate: After a skill hits a target, magic attack will immediately increase 15%. The next Skill damage will terminate this effect. This effect can last up to 3 seconds  with a build-in cooldown time of 10 seconds.

Blood Wings:
+150 Magic Power
+500 HP
Unique Passive-Nirvana: Adds 1.5 HP for every 1 pt of magic power added.

         "Kagura Ability and Skill"

Yin Yang Gathering:
Passive:
When the Seimei Umbrella and Kagura become one, she gains a shield that absorbs up to 280(+50% Total magic Power) damage, stunning and slowing nearby enemies. This effect has a 4.5 seconds effect.

Seimei Umbrella Open:
CD: 5.0  Mana Cost: 60
Kagura moves Seimei Umbrella to the designated area, dealing 330(+150% Total Magic Power) points of Magic Damage to the enemies along the way and lowering their movement  speed by 60%.

                             lvl1 Lvl2 Lvl3 Lvl4 Lvl5 Lvl6
Cooldown           5.0   4.7   4.4    4.1    3.8    3.5

Skill
Consumption      60    70    80    90   100    110

Base Damage     330  385  440   495  550   605

Rasho Umbrella Flee:
CD: 12.0 Mana Cost: 80
With Seimei Umbrella: It removes snuffs. Kagura moves towards a direction and leaves the umbrella behind.

                            Lvl1 Lvl2 Lvl3 Lvl4 Lvl5 Lvl6
Cooldown          12.0  11.5  11.0  10.5  10.0  9.5

Skill
Consumption     80     85     90    95    100   105

Base Damage     300  385   440  495  550   605

Rasho Umbrella Flee:
CD: 12.0  Mana Cost: 80
Without Seimei Umbrella Kagura moves to the umbrella and take it, dealing 205(+90% Total Magic Power) points of Magic Damage to the nearby enemies.

                            Lvl1 Lvl2 Lvl3 Lvl4 Lvl5 Lvl6
Cooldown         12.0  11.5  11.0  10.5 10.0  9.5

Skill
Consumption    80     85     90     95    100   105

Base Damage   205   230   255   280   305  330

Yin Yang Overturn:
CD: 43.0  Mana Cost: 85
With umbrella deals 260(+120% Total Magic Power) points of Magic Damage knocking back and slowing nearby enemies.

                                    Lvl1   Lvl2   Lvl3
Cooldown                  43.0   38.0    33.0

Skill Consumption   85      100     115

Base Damage            260     330    400

Yin Yang Overturn:
CD: 43.0  Mana Cost: 85
Without Seimei Umbrella: The umbrella deals 330(+100% Total Magic Power) points of Magic Damage to surrounding enemies and generates a link to them, reducing their movement speed. Meantime ,using this skill also will reset CD for 'Seimei Umbrella Open'. If the enemy cannot break loose from the link after 3 seconds, they will receive 450(+180% Total Magic Power) points of Magic Damage and be pulled towards the umbrella's area. (As long as the targets are within range of the link, the link won't break, even if 1st and 2nd  skill are cast during the link).

                                      Lvl1   Lvl2   Lvl3
Cooldown                    43.0   38.0    33.0

Skill Consumption      85     100     115

Base Damage              330    360     390

Added Damage            3          3         3

                          "Kagura Story"

Onmyouji Master is a master of the Yin Yang arts, driven by powerful spirits, You and Yang. The Kagura family is the oldest and most powerful of all being the Ancestor Master. Kagura, as one in the Onmyouji family with the most potentials, had been  given the Seimei Umbrella, an heirloom of Yin Yang arts passed down through generations. Legend has it that the umbrella had been refined by the great Seimei himself using power from a hundred ghosts, and now possess life and wisdom of its own only controllable by its rightful owner. After learning that her childhood playmate Hayabusa had  headed to the Land of Dawn to undertake a dangerous missions, Kagura secretly took the Seimei Umbrella and followed in Hayabusa's step, hoping to be able to loop him in battle.


                     "Kagura Gameplay"





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